Thursday 1 January 2015

Isometrics Game of the Year: The Top Eight Games this Year


2014 was a rather interesting year of near misses and near brilliance, ruined by inexperience with new hardware or incompetence with porting. However despite this there were some truly brilliant games, and so I had to trim my shortlist a lot to get to my top eight best games this year.

Again, as with the worst games list, the games had to be released between 1st December 2013 and 31st December 2014, cannot be freemium games, and remakes are allowed if they change enough stuff to almost be considered a game distinct from the original. The first release of a game in English also applies here. No beta or early access games here, which basically wiped off a good chunk of my shortlist.

In the end though, this is my shortlist, and I'll do my best to explain where the rankings come from.

Here goes!

8: Metal Gear Solid V: Ground Zeroes (Konami: PC/PS3/PS4/X360/XONE)

This was a game I really hoped they wouldn't screw up, but in a few ways it did so let me get the bad parts of the game out of the way first. The game is ridiculously short for its original price tag (£30!), clocking up at about an hour and a half for the main mission, though of course it contained a few side missions. There is only one map, and of course the story can't really get going, although we do get a lot of disgusting imagery which I won't get into which is a bit unsettling since none of the previous six or seven MGS games got anywhere near as visceral. It very nearly ended up on the end of the worst games list because of its length, and I'm not even kidding.

All that out of the way, the game was utterly magnificient. The control system, vastly improved from MGS4 onwards was absolutely joyeous to use. Graphically the game was spellbinding, using light and shade in a way I'd never seen in a next gen game, with some great details and amazing character designs. The AI is vastly improved and a legitimate part of the challenge, since they will call for help and go into alert if something logically untowards is discovered, reminding me a lot of the Hitman games in that regard. The story, such as there was, is evocative, expertly directed and brilliantly performed, particularly with regards to mental trauma and harm, obviously this will become a far greater part of The Phantom Pain. There are a lot of ways to handle each mission and a ton of weapons to collect to, so it is a case that if you enjoy the game there are plenty of reasons to replay.

Added to this is the phenomenal PC port, one of the best from a Japanese developer (and one of the most optimised Next-Gen games released on PC this year) and you have a brilliant game that only slightly disappointed.

7: Toybox Turbos (Codemasters: PC)

I agonised whether I was going to put this or BlazeRush on my list, and eventually it boiled down to a straight choice. While Blazerush was an amazingly fun game which really surprised me from a developer who hadn't made a game that good before, Toybox Turbos is simply a better game. It is a modern day Micro Machines, which is probably the greatest compliment you can give a party racing game.

The graphics are superb, there are plenty of cars and tracks to play and an excellent online mode. However the main star is the gameplay, which is as perfect as you can make a party racing game. Overall it is a little short in single player (3 hours, but the game was £11 new and of course there is the multiplayer) but get a few friends playing and you have a great party game.

6: Cloudbuilt (Coilworks: PC)

On the one hand, it's incredibly tough. On the other it's an absolutely gorgeous, fantastically designed joy to play. Coilworks' debut is amazing to play, basically getting to the core of what 3D platforming should be. Armed with a hover, a dash and the ability to run up walls, Demi can go basically anywhere, but the limits to all three of those abilities mean the game ends up becoming one of careful strategy and risk, particularly since there are so many routes you can take through levels, some unforgiving tough but very quick. Add to that an interesting story about journeying through trauma and a lot of interesting levels and you have one of the sleeper hits of the year.


5: Murdered: Soul Suspect (Square-Enix: PC/XONE/PS4/X360/PS3)

A game which scores a lot of its points with an interesting premise and an excellent adventuring mechanic. The best way to describe the game is Ghost Trick meets LA Noire, where you play a cop who has to solve his own murder in order to get into heaven. At times the game is complete nonsense but the game really does a good job of painting the ghost world as different from the real world. Add to that the interesting clue gathering and piecing together mechanics from LA Noire and you have a very good adventure game. The stealth sections, combat and the sheer amount of combat there is later in the game probably could have done with some balencing though.

4: South Park the Stick of Truth (Ubisoft: PC/X360/PS3)

Don't say I never give Ubisoft credit when it's due. For all the AAA problems they've had this year, they also released the touching Valient Hearts, the stylish Child of Light and The Stick of Truth, the single best licensed game released this year, and up on the list for being the best licensed game of all time.

Where it works is in the details. It looks like the show, and few games ever manage that. The writing is by the show's writers, the voice acting is by Matt Stone and Trey Parker and it is as hilarious, demented and absolutely brilliant as the show has become. The gameplay is akin to Paper Mario, right down to having patches, badges and extra abilities and may well be the most refined game Obsedian have made as well.

3: One Way Heroics (AGM Playism: PC)

There were a lot of RPGs in my shortlist, and again I was torn between the sublime Legends of Heroes, Trails in the Sky and this, and really both deserve to be on this list. One Way Heroics succeeds in having an excellent array of mechanics, a great pace to the game, lots of choices and customisation and really managing to do something new with the roguelike. The balance between getting experience and looking for items, as well as the potential for strategy is done excellently, along with one of the best soundtracks this year (in fact the only two soundtracks better than it are at #2 and #1 on this list). A sleeper hit in every regard.

2: The Binding of Isaac Rebirth (Nicalis and Edmund McMillan: PC/PS4)

I love the Binding of Isaac, but there were a lot of slight technical problems with the original game which meant I never really got the fullest out of it. If it didn't do quite as many improvements, modifications, engine changes and the like to the game it might have been disqualified for being a rerelease, but because all those changes improve and change the gameplay experience so thoroughly, it has to be here. Since I bought it a month and a bit ago I have sunk 75 hours into it, and it has become the go-to game I play when I'm doing other things. The amount of content in the game is staggering, almost as much as how much that affects the game, with good and bad loadouts really meaning the difference between a tricky game and an incredibly hard one. Despite this you never feel the game has made it impossible for you, and it manages that great rogue-lite sense of risk and reward perfectly. Add to that a great mix between adorable and abject imagery and an incredible soundtrack and you have one of the best games this year.

1: Transistor (Supergiant Games: PC/PS4)

The game world this year has been characterised by games that promise a lot and simply do not deliver. Many games I thought would be spectacular at the start of this year have by its end either been forgotten or are not quite as great. Transistor however is not one of them.

I went into 2014 thinking this would be my game of the year, perhaps having to battle MGSV and Watchdogs for the top sport. But it simply did not disappoint. If anything, the game was better than I had anticipated, with all its functions and form coming together wonderfully with an amazing aesthetic. I love cyberpunk, and this mix of cyberpunk and art deco made for an arresting hauntingly beautiful atmosphere, particularly as the work of the Process serves to swallow it up.

The soundtrack is one of the best of all time, a mix of genres along with some sensational vocals creates that tragic out of time sense for the game, which just works perfectly for every scenario. The game is short but with a New Game Plus option and a heartbreaking story.

There were many good games this year. A few great ones, but it turns out only one of them managed to do everything right this year and that was indeed Transistor.