Friday 30 December 2016

Isometrics: 2016 in Review: Change, Upheaval and Do The Biggest Strifes Cause the Best Games?



Welcome to Isometrics, where the literary look at computer and video games has kind of languished for several months, much of which will become clear. I questioned whether I could rightly do the usual end of year articles given I'd been absent all year. I will explain that further below, as well as what the Isometrics Awards will look like this year, however we need to talk about this year. Oh what a year it has been.

2016 has been a rough year, for many reasons and in many many respects. The deaths of so many incredible stars, artists and general big names has left a pall over the year, not just for the number (which in practise wasn't much bigger than any other year), but for the talent that has been lost, from the enigmatic creator of Omikron, David Bowie all the way through to the most recent deaths of bright lights such as George Michael and Carrie Fisher. Add to that the political strife throughout the world, most notably in the west, with Brexit and the US Presidential Election seemingly splitting the UK and America respectively down the middle in a way that had not been seen for generations. We are in a world which can feel like it is spiralling out of control, wild and violent. It leads to panic as we aren't sure whether this is anything new, some new media created or at least facilitated typhoon of aggression, fear, uncertainty and doubt, or whether this is simply a Hobbsian state of nature. The world can currently like it is controlled by Salvador Dali or Franz Kafka, and sometimes it can feel easier to seek escape, as dangerous and damaging the consequences can be.

I cannot say things aren't so bad, many things are and the evidence and heartbreaking consequences are a matter for public record. However, there are glimmers of hope, silver linings of positivity, and a sense that things can be better, things can be beaten if we all look after each other. I don't know how much this will matter, but to anyone who feels they are not listened to, that they are actively being attacked and told they do not belong, you are welcome here at Isometrics. Isometrics is about progression, it is about looking at the world through the odd, fascinating, askew yet recognisable viewpoint of video games, and this will not change. Ultimately, people should not be forced to endure and overcome based on their sex, their gender, their race, their colour, their creed, and while I wish I could do more, know that you are welcome, you are loved and you belong.

Anyway! Video games, that's why we're here right? And my has it been a doozy of a year, stacked to the rafters with a sheer weight of releases. A lot have been terrible, but they have been drowned out by some absolutely incredible games, to the point where I have had to extend by best of list (I've just about got it down to 15) and will be shrinking the worst list to the 5 most underwhelming and disappointing games (There are way more bad games, but none managed to really endure and cause too much pain). Gaming has progressed in an incredibly positive direction, possibly due to the strife in real life itself however it means we are seeing beautifully realised games, the pockets of positivity and progression have begun to flourish, with games with increasingly diverse and interesting casts, mainstream games covering issues that simply were outside the scope and seeming ability of AAA publishing. There seemed to be a maturing of the medium and realisation that designing games to convey particular ideas, explore sociological, philosophical and literary ideas and generally act like the works of literature I constantly champion them as would not take away games that are fun. This is something that becomes very clear once you read my list.

It's not all been good, with all matter of bile being slung, every little thing seemingly becoming a major twitter scandal for five minutes and there were still some appalling business practices added to games, particularly from the usual suspects such as Activision and EA. However there were less games that seemed to be truly hateful, and the ones that are seemed to avoid the mainstream for the most part. Censorship is something of a hot potato, although given that the biggest anti-censorship advocates seem to only care when it relates to anime characters flashing, things like Torrential Downpour seemed to have about as much effect as the old moral crusades of old, namely boosting success out of spite.

It's been a weird year, not least for me. I felt like things were going to change in a huge way by the time March rolled along. Things changed, but in a way that kept everything in my current situation the same, except increasingly burned out and less motivated by writing, the form I have the biggest passion for. I really regret how 2016 turned out creatively, and a lot of my plans and visions for the year basically vanished by April, and it took until August for me to even consider continuing any creative projects. It was not all bad, the work I did for Get Your Rock Out I love and I hope I can continue, and Pixel Herstory on Fanny Pack is probably the one column I wish I could write more of, because the more I research the more awesome fascinating things I discover. The biggest change of course has come that I have a new job as a writer, something I'd aimed to do by the end of this year and actually succeeded at.

I apologise that I've hijacked this gaming retrospective, but in practise this was my 2016, and video games were this year, more than any other an escape and a respite. I firmly believe, since change is actually happening that this will not be the case going forward. If it is of any consolation, the Isometric Awards will be as in depth as possible to make up for lost time. I will only commit to the best and worst for now, but I will try and do others if I can fit them into a very hectic January. It stands to reason that Isometrics will be on a planned hiatus other than the end of year stuff and come back in February, everything sorted and ready to go.

If you got this far thank you very much, and here's hoping your 2017 is full of hope, joy and love, because while war, strife and divide make for a lot of good games, as you will see, hope, joy and love make for some of the best games ever.