Showing posts with label awful. Show all posts
Showing posts with label awful. Show all posts

Wednesday, 31 December 2014

The Isometrics Worst Games of the Year: The Top Eight Worst Games of The Year



So after a long contentious year, there stands a stack of terrible games, some giftedly bad, others a sheer affront to the gaming Zeitgeist. However they got onto this list, they are games that really made a dent in arguments that video games are artistic statements.

Right, I covered the rules in a post last week, but just to clarify everything. I'll do a quick summery:

It has to be a full game released between 1st December 2013 and 31st December 2014, that is not a beta or in early access. Episodic games count from the release of the first episode, so long as the intent was to be episodic and not to sell a beta release. Freemium games are exempt except in particularly egregious circumstances. Remakes, ports and expanded rereleases can count either if they are the first version of a game released in English or are expanded to a sufficient degree that they could be considered a sequel.

In the end these are all subjective rankings, and I will show my working as much as possible in the process of writing the list.

Now, with that out of the way here is the bottom eight games of the year!

8: Watch Dogs (Ubisoft: PC/X360/XONE/PS3/PS4)

Speaking of subjectivity, this is a game I suspect might ruffle a few feathers, because on the face of it it's not a terrible game, with mostly functional mechanics and a few occasionally interesting twists on the Ubisoft Open World formula. This is on the list for three relatively minor things that in combination ruin the experience. The first is the simplification of basically every aspect, with the hacking on the go mechanic that is meant to differentiate it from other open world games almost never coming into play except in the most situational of circumstances. This spreads to the graphics, gorgeous in trailers but fairly mediocre and choppy in game. Speaking of mediocre and choppy, the PC port is particularly awful, with low framerates, poor textures and stuttering abounding and serving to ruin the experience further.

It is the most classic, and frustrating case of a game with a great idea that falls flat on the fundementals and simply ends up as a lifeless, dull and largely unlikable game. A crying shame.

7: Duck Dynasty The Game (Activision: PC/ X360/PS3)

Probably on a lot of people's top spot for worst game this year, Activision's take on the beardiest family in america caused a lot of eyebrows to roll. How would a game based on a reality (using the word under advisement of course) TV series pan out? The answer is generically. Outside of the baffling and occasionally unintentionally hilarious storyline (Any cutscene before a stealth section really speaks for itself), the game is a set of rather shallow minigames in a rather shallow open world. It's pretty low on this list in part because it at least works completely, though the fact that it is above a game that was almost completely broken on it's PC release speaks volumes about the quality within. Whatever you think about the Robertsons and the Duck Commander, this game commands you to throw it in the bin.

6: Takedown: Red Sabre (505 Games: PC)

This at first seemed like an excellent idea for a game. Bring back classic tactical shooting in the vein of the sublime Rainbow Six 3, even calling on a former developer of the title for support. Sadly the game was astoundingly bugged and even when it wasn't constantly crashing to desktop or sucking wind on fairly powerful PCs the actual content of the game was ferociously limited, with multiplayer being as unplayable a mess as possible. It is a crying shame that this game failed to live up to expectations and served, along with several other Kickstarter disappointments to really dent confidence in the crowdfund as a medium for distributing games, which is the primary reason why it makes it on this list.

5: Rambo: The Video Game (Teyon: PC/X360/PS3)

Oh dear. This is the first of many games on this list that are both utterly dreadful and utterly deceptive. The Steam page of the game suggests that your hard earned thirty pounds will garner you a crazy yet rather alright looking FPS based on the most manly man in the history of 80s manliness, John Rambo. However upon purchase the game turns out to be an on-rails light gun game. You may have noticed that there aren't any common light guns available for PC. The graphics, while passable in screenshots are terrible in motion, not helped by the fact that each of the stages has exactly one enemy type. Other mechanics such as perks and the rage bar seem tacked on and other than making the obligatory quick time sequences even less necessary don't serve to make the game suck any less. On top of all this, the dialogue is literally ripped from a blu-ray of Rambo, right down to sound artefacts in the background. Lovely.

4: Guise of the Wolf (FUN Creations: PC)

Oh dear. This isn't a game that people likely remember, but the sheer abject terror that is Guise of the Wolf can't be understated. Featuring appalling character design, questionable cel shading effects, an appalling mix of the most boring generic time consuming puzzles and awful combat, and a profound sense of obtuseness surrounding pretty much every other aspect. It is no combination of fun, challenging or rewarding, but an experience to be suffered through incredibly slowly.

3: Sonic Boom: Rise of Lyric

Just as we thought Sonic had managed to escape the throes of terrible gaming, sadly Big Red Button productions drags the blue blur back into the fold. The television show and indeed the 3DS game are at least debatable in quality, however the Wii U release Rise of Lyric has a budget game rip-off feel last seen with the reprehensible Ride to Hell: Retribution. Sonic's trademark speed is limited to brief on-rails segments, the beat-em-up mechanics are tedious, as indeed is the different platforming sections for your four playable characters, every single one of which seemingly having a fetish for Boost Rings that moves into concerning by the end of the game. Add to that a co-op mode that slows the game to a crawl, random slowdown anyway and a pause glitch that allows you to jump infinitely off the edge of the world, and you have a recipe for a disaster worthy of comparison to the execrable Sonic 2006.

2: The Slaughtering Grounds (Digital Homicide Studios LLC: PC)

2014 was a year in which Steam opened the floodgates, allowing pretty much anything willing to pay their cut to release a game on Steam. This lead to some abominable atrocities, zillions of straight up ports and rereleases and a flurry of awful unfinished games so huge that Steam altered its curation system to mitigate the damage. Then came the Slaughtering Grounds, a game that brought back the dark old days of shareware, with hideous graphics, a useless interface, controls designed for someone with at least three thumbs and some of the worst FPS gameplay seen on Steam. As far as attempts to co-opt the success of Killing Floor go, this is possibly the most atrocious example, and there is very little fun to be had.

Of course the creators of the game seemed to disagree and created a series of potentially libellous videos mocking critic Jim Sterling, who voiced what can only be described as the truth. Bashing the critics for skewing your work has never ever succeeded in doing anything but making you look bitter, insecure and unable to admit your product has serious flaws.

1: Air Control (Killjoy Games: No Longer Available: PC)

The other major trend of 2014 was the idea of Youtube Fodder: deliberately bad games that would be made fun of by major content creators in a bid to artificially create buzz and sales. Games like Goat Simulator really towed this line, splitting the critics as much as it split sides, while other games like Surgeon Simulator AE and I Am Bread managed to succeed far more as games. At best this allowed silly concepts to be released and generate a lot of interest, but at worst it was an excuse to sell utterly broken unplayable games. Guess which one Air Control is?

Air Control, by the rather appropriately named Killjoy games is just atrociously bad in every important respect. It's difficult to decide where to begin, be it with the assets stolen from other games and other game engine assets, the repeated ripoffs of Flappy Bird, the controls that don't work and even have “Lock Mouse” buttons to further cripple them, the fact that the game has a two part casual mode which means nothing and crashes the game if you try to switch between the modes, the litany of other game bugs, most of which are game breaking, the questionable censorship of criticism by Killjoy themselves, the accusations that critics simply have computer that cannot run the game despite it looking like an 11 year old's first attempt with Pie in the Sky, deleting criticism of the game as well as requests for refunds and the sheer audacity of trying to charge money for a game like this.

Some have argued that this is all a satire of Youtube fodder and Steam's curation policy or lack thereof but none of that stops it from being the worst, most absolutely rancid and toxic game of the year, and better yet because the game is no longer available for sale I'm not enabling this kind of irresponsible behaviour among game developers.

After that lark, come back to the Clinkening tomorrow for a far more positive look on the year, and look out for the Isometrics Awards and New Years Resolution post later this week.

Thanks for Reading!

Wednesday, 14 March 2012

The Metafrustration: Blogging about not thinking of anything to blog about

Hello there. When I started writing the blog again, I committed myself to a schedule to wit I would write a blog post every other day, and make sure I had a good split between discussing contemporary news, writing reviews on music and views on writing and philosophy and stuff. I guess this counts as stuff but I do apologise for the complete lack of anything resembling fascinating discourse or argument in the next thousand words or so.

In life, things tend to appear in cycles. As we move between boom and bust in the financial front, most things around us tend to move in similar cycles. We move from slickly produced committee-created music in favour of wonderfully earnest “real” “alternative” music. We stop stuffing our minds with popcorn films and watch more frugal artistic fare. Clothing styles change with the tide. To a degree these are financial based: Who would fund overpriced crap in a recession for instance? And as for music, why do people want to hear about people bragging about being so mind bogglingly rich it causes most people to transcend sanity. In the past it's how art and life interlinked: Art fit the needs and attitudes of the people and to a degree vice versa...

The new millennium may have changed that a little bit.

Maybe this is just me looking back, but with the evolution of the internet going far beyond anyone's expectations and its simple far-reaching nature meaning that uprising and protest and world change is increasingly returning to the hands of the people. People in large numbers can incite change, for good or bad. But what has been lost in the midst of riots and uprisings and despots being upturned is the other massive revolution of the internet brought by its sheer scale and vastness; the fact that there is room for all voices to be heard on it in some form. Hell, the very fact you're reading these words proves it, and the media has fought like Canute telling the tide to go back is the fragmentation of the audience. In the past, music tastes being cyclical made sense; you heard music in record shops and on the radio, and so when audiences got bored and turned off, something else would take its place to begin the other step of the cycle. People picked up their guitars, then put them down when they got sick of the earnestness. I use music as an example primarily because the difference between the two cycles is so readily apparent; on one end you have digitised slickly produced music with relatively simple messages appealing to an audience that likes the way the hegemony is treating them, and when people get sick of that, the underground rises; the music of the people gets its time in the spotlight to shine. With the internet, everyone has the chance of getting the best of all worlds; commercialised music thrives but at the same time the individual taste of a lot of underground subcultures gets their chance to be catered for, and it's hard for a usually very single minded set of old industries to get their head around, over 20 years after the internet started to thrive in earnest, they still don't.

What does this have to do with anything, let alone the frustration of creating a blog post?

My point is the internet is everything and nothing in the world and in terms of media and communication has an appeal for all niches. If you want to write tiny messages about your day, you have Twitter and Facebook to suit you. I've heard various stories over the years in typically graceful moderate language of how the internet is ruining language, industry, music, film, literature and pretty much anything else. The arguments typically being given from old industries and folks who are not entirely well versed on the Internet’s great power for communication, and would rather see the locking down and ruination of it than allow the world to change around them. Either the internet will change society to fit, or as many enterprising individuals and small groups have realised, ways to make money on the internet will be found and really the only thing at risk from the internet as it is are the huge monoliths who crow about it.

It's such a shame they seem to be the lawmakers now...