Tuesday 23 December 2014

An Isometric 2014: On Transition, Change and Challenge

The year 2014 has been a year of flux as a whole, and the gaming world has been shaped in part by that flux. Compared to the amazing artistic swansong that was 2013, it may be easy to see 2014 as somewhat of a disappointment, critically, creatively and culturally, however peel away the dank cynicism and there is a lot more hope for the future than one might imagine.

The biggest thing of the year is of course the release of the next generation of consoles, with the Playstation 4 and Xbox One being part of a somewhat acrimonious console war. Many of the news stories, trade events and interviews featured more than a few potshots and particularly tactical marketing decisions intended as much to put the enemy down rather than big up the system itself. Things like the rather bitter tit-for-tat exclusivity deals (“You got Titanfall and Rise of the Tomb Raider? Well we'll get Street Fighter V!”) and the increasingly secretive marketing deals and relationships between giant companies and the larger web-based gaming media was something that would have massive echoing effects throughout the year.

Despite the plaintive cries of the PC faithful who claim they had all the power of the new systems years ago (Full Disclosure: I built a gaming rig this year), the systems were genuinely more powerful and brought the potential for newer and bigger gaming experiences. Sadly, those experiences weren't entirely realised within the bigger budget games, and my top ten lists will reflect the fact that there wasn't a AAA title around that didn't come without the sting of disappointment. The ambition and attempts at new ideas and new intellectual properties shouldn't be understated however, even if the chequered reception to Titanfall and the rather poor release of Watch Dogs didn't seem to foster much in the way of confidence. Generally the biggest two bugbears of the past, overhyped and undercooked releases, ended up having a greater effect than ever, with Assassin's Creed Unity being the inevitably bad result.

This was the first year to see some major broken promises in the case of crowd-funding platforms as well, with Double Fine's fall from grace being a particularly dark indicator of the importance of really planning for every possible eventuality when asking people for money to fund your project. That said, despite some major issues, the majority of successful Kickstarters are still trucking, which if all goes to plan will lead to a 2015 stocked to the brim with amazing unique ideas.

Culturally the video game community saw its biggest shifts to date. Youtube as a gaming media platform really hit the spotlight this year, first being treated as a threat through the ContentID shenanigans at the start of the year that received no limit of coverage, to the giftedly bad games seemingly designed to be let's played, to the increasingly questionable issues of payola, reaching a zenith with Yogsdiscovery, a scheme that at least was a pretty blunt statement of intentions. Youtubers making careers on the platform is a relatively new thing and so certain basic things like disclosure and the trust between content provider and the audience was broken on more than one occasion over the year, and the less said about the insane tribalistic mess that was the entire Gamergate story the better, as prominent people both for and against seemingly different interpretations of the core ideologies climbed over themselves to yell obscenities at each other in a way that served to leave people caught in the middle feeling more than a little isolated. This coupled with the market censorship of a few controversial titles adds further questions to where gaming stands on the cultural front between toy and transcendental art.

In the end though, there is the sense that deep within all this pain, harassment and epithets is a discussion that needs to be had, about the relationship between developers, the gaming press in its nebulous state and gamers themselves, as well as the identity of a gaming culture faced with its own adolescence. What is gaming and what are gamers going into 2015? That answer is something every gamer will have to face themselves but having written Isometrics on and off this year on top of news and reviews for two sites now, the answer for me personally is a web of fear and doubt over where gaming will move to over the next few years, but like all good adventures a sense of wonder comes directly from this. 2015 looks promising, and looking forward rather than back, 2014 looks pretty good too.

With the amazing promise of last year it was going to fall below our expectations, but it is possible that the progress of last year might be discolouring the achievements and great games of 2014. Even with me playing catch up on 2013's releases I still had more good games than bad in my shortlists, and there were some fantastic games that lived up to their promise. With the recent release of new consoles a sense of conservatism was inevitable, with the market dominated with updated re-releases and HD ports. However, a year sandwiched between the artistic accomplishments of the past and the great expectations of the future to not be branded a total write-off is a good achievement indeed.

Happy Christmas, hope 2014 wasn't too brutal, and I hope you stick around for the Isometrics Awards



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