Welcome
to Isometrics, the Belated Bellevue of the literary world of computer
and video games. It has been an amazingly long time since the last
Isometrics, for various reasons I won't go into here, but suffice to
say many of those concerns are no longer a factor in my life and thus
Isometrics lives again. I figure the best time to come back would be
December because it means I can discuss the gaming year and will have
more than one post a week.
There's a little bit of caretaking and cobweb dusting to do first before we leap back into the fray, so I apologise in advance for a bit of a cluttered article. Currently all my old Isometrics posts are on Geek Pride (Link to a little library of them here), but as far as I know in the immediate future they will be on The Clinkening, which is my old blog of sorts (there's plenty of my old stuff here but don't look, it's terrible!). That will be the home of Isometrics until I either create a new site or someone decides that they'd like to see these articles on their website and I somehow pitch it successfully.
In any
case, the time has come for the Isometrics Awards, which is a set of
five articles that will be released over the Christmas period. This
didn't happen last year because they would have been my first
Isometrics articles and it didn't seem right to discuss a year I'd
not written about in some way.
The
first will be a review of the year “On Gaming in the Year 2014”,
where I discuss how gaming changed, progressed and changed in the
year 2014, and my oh my is there a lot to talk about. That will be up
either this week or next, depending on how everything falls into
place in terms of my life. That should be up on Friday all going well
Next
week there is the crowning of the Worst and Best games of 2014. I've
wanted to do a list like this for so long, where I chronicle the
crowning achievements and the deepest lows of video games in 2014,
from the most evocative epics to the most repulsive ideas. There are
ground rules I hold, which I'm not sure are the same for every games
media person doing a list like this, but mine are as follows:
To
qualify, the game must have received a full release in one of the
three major territories (Japan, USA and Europe) between 1st
December 2013 and 31st December 2014. A release in this
definition is a retail release of a full game, or in the case of
freeware games that may make the list, the release of a 1.0 and a
sourced report that the game is no longer a beta. The reason for the
date overlap is that while this list is based on a full year, it will
by definition be released before the start of the next, so to ensure
that games that may have been ignored in the lull after cyber monday
are not ignored, they are eligible for next year's list as well.
Games
released in a paid beta programme or Steam's Early Access are not
eligible until they receive a full release, to encourage the speedy
development and release of said games. Episodic games are eligible,
providing their first episode was released within the window of
release, so long as the game's intention was to be episodic, as
opposed to an attempt to buy more development time (This is known as
the Broken Age Rule).
Freemium
games (aka “Free to Play”, “Free to Start” and “Confidence
Tricks”) are not eligible due to the inherent issues with the
format. Exceptions will be made for particularly egregiously terrible
examples that defy the standard issues that plague Free to Play
games. Note that I have not mentioned any ways Freemium games could
enter the Best Games list. A particularly excellent example may well
qualify, but it is difficult to explain the conditions that would
lead to it, and will likely be decided on a case by case basis.
There
is a thorny issue of remakes, ports and expanded rereleases.
Generally as a rule straight ports of a game are not allowed as a
means to get around the release date limit. This would for example,
disqualify Valkyria Chronicles from the 2014 lists (For the record,
it would have been very high up the Best of list, had it been
allowed.). HD Rereleases, expanded ports and remakes are disallowed
unless they have enough content and gameplay alterations to
differentiate themselves from the original game, which may well be up
to me to justify. An example of this in action is that Resident Evil
would qualify for 1996 for being an original game. Resident Evil for
Gamecube (the REmake) would also qualify for 2002 for being
significantly different from the original game (new enemies, new
enemy types, story differentiation, new modes), while the 2015 HD
rerelease of that would not qualify because it is not different
enough. It is a rule that makes more sense in practise.
Regarding
games with inferior ports, generally I will go with whatever version
I've played (Almost entirely the PC this year), as opposed to
treating different ports as different games. It just gets confusing
that way especially with games like GTA V, which would in theory be
eligible for three years in a row.
Finally,
while all my reasons and justifications will be explained in my
review, they are in the end subjective, at least based on what I have
and have not played. I will only be including games I have played
myself this year, which may discount a lot of AAA games. My judging
criteria is based on active joy and active malice, so the game that
gave me the most amount of joy and did the most amount of amazing
things with the medium will win Game of the Year, and the opposite is
true for the Worst Game of the Year. In the end these are all
basically opinions I explain and elaborate, so don't take it to heart
if a game you really like is not in my list.
I've
been looking forward to this all year, and my list has changed in so
many ways since my predictions at the start of the year.
Then
there is the Isometrics Awards, the big list of miscellaneous awards
based around the world of literary gaming, from the ridiculously
serious to the seriously ridiculous. Basically as much of the
craziness, joy, splendour and stupidity of video games and game
culture will be brought to the fore.
After
all that, there is the Isometric New Year's Resolutions, which will
be five predictions/hopes/pleas to the gaming zeitgeist for things to
change in 2015. I had a blast writing the resolutions last year and
so I'll definitely have a ton to say this year.
With
everything else I want to say to everyone who read Isometrics (or
pretty much anything else I posted), thank you ever so much. It meant
a lot that people read my works. I had some great discussions with
friends about the things I had written and the feedback I received
was nice. I'm also really sorry that other articles and work
commitments got in the way of new articles, but with a new beginning
for 2015, there will be a greater endeavour to continue writing what
I love rather than what I need to.
Happy
Holidays, Merry Christmas and all the rest!
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