So 2015 has been a
fantastic year for video games on the whole, with fantastic games of
all shapes, sizes and ideas being available. This list has changed
repeatedly, being unrecognisable from a list of predictions I made
last year. The long list had over thirty games on it at one point and
whittling it down to ten has meant several games that deserve to be
on this list are not, most notably The Witcher 3, which is
essentially the unofficial number 11 on this list. I've tried to
cover as wide a variety of games as possible.
Are you sitting
comfortably? Good, then let us begin.
10: The Beginner's
Guide (Everything Unlimited Ltd., PC)
Depicted: The only spoiler-free screenshot I have. |
A game by the makers
of The Stanley Parable that is pretty much as difficult to describe
without completely spoiling it, The Beginner's Guide is a game that
will become more and more important as gaming spreads its literary
wings and begins to move into mediums of metacommentary and creative
criticism. It is at once a short playable experience but enters into
much broader dimensions and ideas, asking some questions that are
really profound and never asked before either in or about computer
games. It will not be for everyone, as many of my recommendations are
not, however this is a vitally important video game to understand
other games, and absolutely worth the very short run-time. I will be
covering the game in spoileriffic length in an Isometrics soon as
well so play it before that... please?
Narrowly escaping
the worst list was Codemasters' major release this year, the horribly
buggy, limited in scope and incredibly disappointing F1 2015. Dirt
Rally is basically the polar opposite. It appeared out of nowhere in
staggering form for an Early Access game, blew pretty much every
other racer this year away and was completed in December, thus
guarenteeing itself a spot on this list. Dirt Rally is the opposite
in many ways to Codemasters' increasing attempts to streamline and
simplify their major franchises, with Grid Autosport and F1 2015
being the biggest victims of this. Dirt Rally does not; you get no
tips, no aids and absolutely no mercy, and you will not place very
well for a long time in the game, until you improve, build up your
team and learn a lot about care and patience in order to maximise
those sector times. Otherwise you will crash and see just how
gorgeous and capable that damage engine is. The only fly on the
ointment is how locked up most of the content is, with you stuck in a
Mini Cooper until you get very good at the game but it makes
progression so very rewarding. A massively fun experience if you're
willing to sink your teeth deeply into a racing game.
8: Downwell
(Mappin/Devolver Digital, PC)
Depicted: The only meaningful screencap I could take before being decimated by the game. |
Now this is a shock.
Technically a mobile port, Downwell is such an addicting little
shooter game, with a twist that turns things literally on their head.
A scrolling shooter in reverse, you play a young little blob thing
wearing gunboots sending your bullets down the well, hunting for gems
and trying not to die repeatedly. One of those things is kind of
impossible, but that is the joy of games like Downwell, Spelunky and
The Binding Of Isaac. You feel progression and forward progress, and
the game rewards you for trying and failing. For the amount of fun
you'll receive it's an absolute bargain.
Ubisoft have a lot
of issues and have made many many mistakes in the past but one of the
things is their forays into art games. Last year provided the
wonderful Child Of Light and Valient Hearts, and this year has the
wonderful Grow Home. The basic premise is simply to grow a plant two
kilometers high to reach your spaceship but the way to get there is
equal parts Katamari-esque odd and complete charm, with a world
growing upward and yet thanks to some delightful controls very easy
to get around. It was a thoroughly relaxing game, and I have spent
whole evenings gliding across the map trying to find one of the
crystals or star seeds. Ubisoft have done better this year any way,
but Grow Home will probably stand out as their best contribution to
gaming this year.
6: Toren (Sword
Tales/Versus Evil, PC)
Toren was part of a
great influx of Brazillian games, which included the phenomenal
Chroma Squad (a game bumped from this list at the last minute), and
stands to be one of the most beautiful indie games made at least this
year. You play Moonchild, a young girl who grows while climbing the
titular Toren, a giant tower reaching to the sun, while exploring
vivid worlds and enjoying an absolutely fascinating story without a
single line of dialogue uttered. On a personal level, this game
brought me back into doing Isometrics, as the first game of the year
that truly felt like an incredible literary experience, swallowing
you into its world tinged with mythology and metaphor. At times it
feels like a 90's video game with an air of new-age surrealism, and
the fact that a game can do that in 2015 gives me hope for the
future.
A late entry that
completely messed up most of my rankings, I was going to leave
Fallout 4 until the ultimate edition came out and the game was in a
playable non-buggy state. Apparently I didn't need to wait too long
because Fallout 4 was an incredible experience, improving pretty much
every aspect that needed fixing, and adding a level of customisation
I didn't realise I really wanted in gaming until I realised I could
add a bayonet to a sniper rifle. Some have complained that it was too
“streamlined” or “dumbed down” but most of those arguments
appear to have been complaining about genuine improvements. Outside
of the more limited dialogue options, almost none of the changes to
Fallout 4 have been for the worse. Combat is better and feels more
refined, VATS still has an element of threat to it, the settlement
system is way more involved and delightful than it has any right to
be, and you have a dog. What more is there to love?
Undertale is a game
that completely blindsided everyone, and managed to create a huge
cult overnight over what seemed from screenshots to be another
retro-inspired RPG. Scratch the surface even slightly however and you
have a beautiful, incredibly well-realised game about choice,
authority, agency and font-named Skeletons. It is a world that is
easy to be attached to with all the characters being rather unique in
design, personality and witty dialogue, and that is as true for the
random encounters as the main NPCs, which is where Undertale truly
shines. Combat can be like a standard RPG if you want it to be, but
there are options to not fight and still win, and it's as valid if
not more so to spare an opponent as kill it. A spellbinding
experience filled with wonder, humour and meta-commentary on gaming
as a whole, and absolutely worth playing, then again, and again...
Here I am, and
you're Rocket League! Possibly the best multiplayer game in recent
memory, Rocket League is a concept so simple and so brilliant I'm
shocked it hasn't become successful sooner. Effectively jet powered
car football, where Rocket League shines is in the sheer controlled
madness of everything. Anyone can pick it up and figure out the
basics but there is a lot of hidden tricks and aspects to master that
high level play looks very impressive and not entirely based on luck.
It basically works in the same way other sports do, and tickles that
bit of your brain that starts hollering, oohing, ahhing and whooping
in delight as that shot curls perfectly past the other team's goalie
and soars in, explosions and horns sounding off. Another game that
came from seemingly nowhere and completely blew me away as a game
that could have very easily been game of the year.
2: Life is Strange
(Dontnod/Square Enix, PC/PS4)
Depicted: Meta-Hipster Irony |
One more game that
seemed to be a complete shock, Remember Me developers Dontnod's
follow up, the episodic Life is Strange will stand as one of the best
if not the best episodic game of all time, and for me personally the
game that made me finally get how and why episodic games can work.
The story of a backwater town in Washington state, the game follows
Max Caulfield, a photography student who learns she has the power to
turn back time after saving her best friend's life. The first
episode, while very good and showcasing the beautiful hand-painted
textures they used, was impressive but did not make this game the
herald of great episodic gaming. However by the second episode myself
and pretty much everyone I knew who played the game was absolutely
hooked to the twists and turns in the story, with a story that moved
people (read: me) to tears on several occasions. The genius of Life
is Strange is the time travel mechanic, which adds weight to the
choices you make and forces the player to live with decisions they
could have changed had they chosen to. Where the story goes is
incredible and I don't want to spoil it so this is another game I
could not recommend highly enough. Tantalisingly close to game of the
year as well.
1: Metal Gear Solid
V: The Phantom Pain (Kojima Productions/Konami, PC/PS4/XB1)
Depicted: Tactical Espionage Action! Also Dog. |
Well, it was close,
and at times I almost bumped it from the top spot, but ultimately
Hideo Kojima's swansong for Konami had the top spot to lose. Much has
been discussed, explored and described about the game and it's voyage
into the deepest darkest patches of development hell, so I will stick
with the fact that bizarrely enough, the narrative is one of the
weakest aspects of the game. There is still some great strangeness
and Kojima hallmarks but compared to MGS 4 there is definitely steps
backwards in the way the story was told. The game feels like content
was missing at times, odd for a game as long as The Phantom Pain is,
and the DLC for the game literally includes Horse Armour, a gigantic
in joke in gaming. All that aside though, MGSV is still a
masterpiece, beautifully realised, brilliantly constructed and
breathtaking in scope. Outside of the awful fee-to-pay FOB element,
everything in the game is no worse than very good even with its
flaws, which was ultimately why it ended up on the top spot despite
my frustrations with a game that threw away the potential to be the
best game of all time. Much of that can be ascribed to the bizarre
business decisions made by Konami, and with their current mood swings
about the future of the company, MGSV may well be the final swansong
for them as well. For a game that has both the very best and very
worst of 2015 in video gaming, MGSV encapsulates it all, and for that
amongst many other reasons it gets the nod for Game of the Year.
One last thing to do
is the Honourable Mentions, thanks for reading the Isometrics awards
and feel free to let me know what you agree/disagree with.
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